A simple procedurally generated 3D downhill skiing game.

Made to demonstrate the mechanics of a basic procedurally generated endless running game/skiing simulator. Using a stationary over head camera while confining the player to only lateral movements in a limited space and by having the other objects in the environment spawned at randomly determined intervals moving  towards the player it gives the illusion of movement down a slope with those objects coming into view as the player navigates further down. 

It also demonstrates how you can hard code animations in Unity. 

The player model displays multiple "animations" according to user input representing the motions of skiing depending on the direction of movement or when jumping, crashing etc. 

These are written and controlled in scripts affecting the individual game objects that make up the avatar's equipment, limbs, torso, and head etc, as opposed to using animation assets and animators on a rigged character model. 

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High score: 63

(+1)

Great job!